Vehicle garage system
Script Installation Guide
Installing this package is very simple. Follow the steps below:
Step 1: Download
Download the script from your Keymaster.
Step 2: Extract
Extract the package locally.
Step 3: Upload
Upload the script to your server files.
Step 4: Configuration
This is a detailed garage system and requires setup before use.
Define jobs and ranks in the config that are allowed to perform raids or impound vehicles.
The impound system supports both police and DMV roles or any other.
Example: a parking violation infraction can involve both police and DMV.
Example: street racing infractions are restricted to police only.
The entire system is designed with roleplay immersion in mind:
No teleporting or “warping” into vehicles.
All actions are as immersive as possible.
Step 5: Keys Integration
If you are using a vehicle keys system, a bridge file is included to automatically give players keys when a vehicle is spawned.
If you are using our keys system, the bridge is already pre-installed. Simply enable it in the config.
Step 6: Exports
This script provides two exports for integration with other UI scripts:
Store vehicle in the garage.
Open retrieve menu (UI menu to select which vehicle to retrieve).
Requirements
ox_lib
ox_target
Make sure these dependencies are installed before running the script.
Useful commands for players:
garagerefreshblips - if script does not refresh blips correctly by it self, this forces blip refresh for the player, anyone can use it garagespots - all the parking spots has their vehicle siluette to check where the spot exactly is
Exports:
exports["ug_vehicle_garage_system"]:TriggerStoreVehicle() -- stores vehicle in front of you in the garage
exports["ug_vehicle_garage_system "]:TriggerRetrieveVehicle() -- retrieve vehicle UI when standing on the garage
exports['ug_vehicle_garage_system']:openGarageMarketUI() -- opens market UI for private garages market
exports['ug_vehicle_garage_system']:HasVehicleInDirection() -- boolean if vehicle is in front of you
exports['ug_vehicle_garage_system']:GetCurrentGarageZone() -- gets garage you are standing on
Required data base setup for script to work:
CREATE TABLE IF NOT EXISTS `garage_access` (
`id` INT AUTO_INCREMENT PRIMARY KEY,
`owner` VARCHAR(100) NOT NULL,
`garage_id` VARCHAR(50) NOT NULL,
`parking_id` INT DEFAULT NULL,
`can_access` LONGTEXT DEFAULT NULL
);
ALTER TABLE `owned_vehicles`
ADD COLUMN IF NOT EXISTS `garage` VARCHAR(50) DEFAULT `A`,
ADD COLUMN IF NOT EXISTS `parking` VARCHAR(10) DEFAULT NULL;
ADD COLUMN IF NOT EXISTS `stored` VARCHAR(1) DEFAULT NULL;
ADD COLUMN IF NOT EXISTS `job` VARCHAR(50) DEFAULT NULL;
ADD COLUMN IF NOT EXISTS `strikes` LONGTEXT DEFAULT NULL;
ADD COLUMN IF NOT EXISTS `stolen` LONGTEXT DEFAULT NULL;
ADD COLUMN IF NOT EXISTS `impounded` LONGTEXT DEFAULT NULL;
ADD COLUMN IF NOT EXISTS `has_key` LONGTEXT DEFAULT NULL;
ALTER TABLE `player_vehicles`
ADD COLUMN IF NOT EXISTS `garage` VARCHAR(50) DEFAULT `A`,
ADD COLUMN IF NOT EXISTS `parking` VARCHAR(10) DEFAULT NULL;
ADD COLUMN IF NOT EXISTS `stored` VARCHAR(1) DEFAULT NULL;
ADD COLUMN IF NOT EXISTS `job` VARCHAR(50) DEFAULT NULL;
ADD COLUMN IF NOT EXISTS `strikes` LONGTEXT DEFAULT NULL;
ADD COLUMN IF NOT EXISTS `stolen` LONGTEXT DEFAULT NULL;
ADD COLUMN IF NOT EXISTS `impounded` LONGTEXT DEFAULT NULL;
ADD COLUMN IF NOT EXISTS `has_key` LONGTEXT DEFAULT NULL;
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